IPB
Onlineworlds.org Fun Free Online Massively Multiplayer Strategy Wargames - Galaxies Ablaze - Mage Realms - Star Trades

Welcome Guest ( Log In | Register )

 
Reply to this topicStart new topic
> Planet Distribution
Ravachol
post Aug 19 2009, 12:35 PM
Post #1


Advanced Member
***

Group: Members
Posts: 54
Joined: 24-May 06
Member No.: 108



After 46 rounds of GA I still notice how some systems have 10 planets and others have only 1.
Plz fix the distribution of solo signups over the systems!
The inpact of a big system on the rest of the game is way to big, especially in a game with a small player base.


--------------------
R46 - Deleted - Stereo Sushi (1:5) - dead
R32 - 1 RODiMUS PRiME (1:13) 41,310,590
R31 - 4 Bere aus Tirol (2:9) 24,441,147
R30 - 6 KING Ding a Dong (2:13) 19,273,436
R29 - KT - 149 Taikan Ishii (2:15) 1,659,374
R27 - 50 Ludwig II of Bavaria (1:3) 5,899,637
R26 - KT - 237 Radical Dude Splinter (2:9) 739,580
R25 - 4 DESH and Delle (3:10) 14,017,539
R24 - KT - Entente Cordiale (2:10) - dead
R23 - 33 BAD ROBOT (1:5) 6,076,371
R22 - 11 La Bella Vanessa (1:3) 7,090,248
R21 - 16 Styrofoam Suyu (1:12) 6,766,592
R20 - KT - 171 Akufen Master (1:6) 1,662,557
R19 - 7 Absynthe Minded (4:3) 17,633,047
R18 - 15 COMECON (3:4) 7,640,608
R17 - 3 Hame Sue Ticket (2:14) 8,509,236
Go to the top of the page
 
+Quote Post
ners23
post Aug 20 2009, 04:56 AM
Post #2


resident donut salesman
***

Group: Members
Posts: 991
Joined: 29-March 06
From: Melbourne, Australia
Member No.: 6
GA Status:New player
MR Status:New Player
ST Status:New Player



you suck. be quiet
Go to the top of the page
 
+Quote Post
richi
post Aug 21 2009, 11:02 AM
Post #3


something something
***

Group: Members
Posts: 598
Joined: 30-March 06
From: Riga, Latvia
Member No.: 15
GA Status:GA Veteran



QUOTE(Ravachol @ Aug 19 2009, 01:35 PM) *
After 46 rounds of GA I still notice how some systems have 10 planets and others have only 1.
Plz fix the distribution of solo signups over the systems!
The inpact of a big system on the rest of the game is way to big, especially in a game with a small player base.

heeeeeeeey, youre back! Kozzy for the win! smile.gif


--------------------
wicky says:
lol sometimes i just wonder y i listen 2 u

Nov 25, 7:03 pm We assaulted planet Oops I did it again (1:6) and conquered 11,844 land, 206 money, 1,988,000 power and 33,499 population. Our military casualties included 51 Infantrymen, 52,066 Starfighters, and our surviving troops will return in 5 hours.

part of syndicate

GA journey a.k.a. scores


Jan 2, 10:04 am We massacred planet Chemical Invasion (1:5) and destroyed 14,469 land, 6,273,774 money, 1,164,750 power and 63,383 population. Most resources were destroyed in the fierce fighting, but our forces did recover 4,823 land, 1,254,755 money, 232,950 power, and 12,677 population. Our military casualties included 70,345 Starfighters, and our surviving troops will return in 5 hours.

You have 6,703,788 operatives. Round 47. 2 hours after archive.
Go to the top of the page
 
+Quote Post
Chick
post Aug 21 2009, 11:37 AM
Post #4


Advanced Member
***

Group: Administrators
Posts: 199
Joined: 21-March 06
From: Vestal, NY
Member No.: 2
GA Status:GA Veteran
MR Status:Former Player
ST Status:Former Player



At the start of signup, each registered group is assigned to a system. The rest are for open signups. Quite frequently, several members of a group will sign up quickly, thereby filling their system quickly, while others may take time to fill. Open signups are distributed randomly, so it's possible for one non-group system to fill more quickly than another. Usually by the end of signup, systems are fairly even.
Go to the top of the page
 
+Quote Post
Ravachol
post Aug 21 2009, 02:04 PM
Post #5


Advanced Member
***

Group: Members
Posts: 54
Joined: 24-May 06
Member No.: 108



Well, the "random" open signups are in fact the problem. Every round there are some systems that were "unlucky", receiving no group and to few random signups.
I suggest making the solo signups less random. Still random in allocating to systems, but not random in filling up the system slots.

Example:
lets say we have a group of 4 ppl, filling up the top 4 slots in that system and 2 systems without a group. Lets say we have 10 solo signups (I add this to the example because the amount of solos is rather low).
Random distribution over the 3 systems: results in system 1 (group) with 7 players, system 2 with 4 and system 3 with 3 players. Very unbalanced.
Less random distribution: fill up the systems per slot level. First randomly fill all 1st slots, then all 2nd slots and so on. This way, the group system will be left out for the first couple of filling rounds, buts gets some randoms later on. Result is: system 1 (group) with 5 players including 1 random, system 2 with 5 players and system 3 with 4 players

Of corse, I have no clue how hard such thing is to code/implement. But if its easy, it will balance out the game and give a players a better gaming experience.
just take a look at (1:7) right now: only 1 player 2 hours before the start of the game...


--------------------
R46 - Deleted - Stereo Sushi (1:5) - dead
R32 - 1 RODiMUS PRiME (1:13) 41,310,590
R31 - 4 Bere aus Tirol (2:9) 24,441,147
R30 - 6 KING Ding a Dong (2:13) 19,273,436
R29 - KT - 149 Taikan Ishii (2:15) 1,659,374
R27 - 50 Ludwig II of Bavaria (1:3) 5,899,637
R26 - KT - 237 Radical Dude Splinter (2:9) 739,580
R25 - 4 DESH and Delle (3:10) 14,017,539
R24 - KT - Entente Cordiale (2:10) - dead
R23 - 33 BAD ROBOT (1:5) 6,076,371
R22 - 11 La Bella Vanessa (1:3) 7,090,248
R21 - 16 Styrofoam Suyu (1:12) 6,766,592
R20 - KT - 171 Akufen Master (1:6) 1,662,557
R19 - 7 Absynthe Minded (4:3) 17,633,047
R18 - 15 COMECON (3:4) 7,640,608
R17 - 3 Hame Sue Ticket (2:14) 8,509,236
Go to the top of the page
 
+Quote Post
Exotic Br Power
post Aug 22 2009, 07:03 PM
Post #6


The Sexiest Player From OLW!!!
***

Group: Members
Posts: 2,607
Joined: 7-April 06
From: Brazil
Member No.: 57
GA Status:Former Player



maybe if we change the chances of the system get a random player...

example:

we have 10 empty system...the chance of a random player land in one of those system is 10%,

now we have 5 empty system and 5 systems with 5 players on each...the chance of a random player land in a empty system and not in a system with a group raise...every new player in a system reduce the chances of getting a new random player compared to other system with less players

this way the system might get filled in same speed...


--------------------
GAX

Round 13: 1 - = Haphazard Sphere = - (1:2) 50,834
Round 15: 5 Lords of the Drinks (1:8) 28,991
Round 21: 3 Brothers in Arms (2:4) 38,259
Round 22: 1 Arda (1:2) 66,779
Round 23: 1 Faster Than The Speed Of Knight. (1:5) 70,287
Round 29: 5 Your Blood Tastes Good...Are You Drunk??? (1:6) 50,670
Round 31: 4 MR Elite V2.1 (1:2) 42,777
Round 39: 1 The best sphere! (2:2) 63,626
Go to the top of the page
 
+Quote Post
ners23
post Sep 2 2009, 03:27 AM
Post #7


resident donut salesman
***

Group: Members
Posts: 991
Joined: 29-March 06
From: Melbourne, Australia
Member No.: 6
GA Status:New player
MR Status:New Player
ST Status:New Player



your maths sucks
Go to the top of the page
 
+Quote Post

Reply to this topicStart new topic
2 User(s) are reading this topic (2 Guests and 0 Anonymous Users)
0 Members:

 



- Lo-Fi Version Time is now: 23rd November 2019 - 01:11 AM